Level 14 - Inferno of the Damned

Quest Giver: Lineya Ibane in the northern Necropolis camp
Level: 14 Party
Patron: The Silver Flame (6/12/18)
Length:
Entry Point: North Eastern Orchard of the Macabres
Prereqs: none
Recommended Party: Icestorm/Cone of Cold and Fireball/Firewall are necessary, from cast, wand or scroll. Rogue is a big bonus, for all the traps. Standard otherwise.
Base Experience:
Quest Info:
--Creatures: human, elf, worg, blackbone skellies, umbral worg, spectre, wratih, wights, fire elemental, cinderspawn, air mephits, fire mephits
--Traps: many randomized traps, including darts, blades, acid, fire

Walkthrough:



A few things to know before you get started:

1- This dungeon takes place here in Eberron, and in a near mirror of itself in the Inferno of the Damned. The Inferno seems to be basically a Hell-Type of realm.

2- Breaking a portal will teleport everyone near it to the other side. If you break a portal in Eberron it will teleport to its mirror location in the Inferno, and vice-versa.

3- When killing an Acolyte in Eberron, he will take you with him to the other side in the Inferno. You must strategically kill Acolytes in our realm, to place you in special places in the Inferno, if you are going to get the chests, key and rest shrines.

4- In order to light the torches in Eberron, and put out the torches in the Inferno, you will need access to fire and cold spells. Ray type spells such as scorching ray and niac's do not work. Fireball, Icestorm and Cone of Cold are desired. It is possible to use enemys to light and put out torches, but it is difficult. Better to come prepared.

5- Everything you kill on the Eberron side will have its spirit travel into the Inferno side, where you will need to face its undead counterpart.

6- There are many randomized traps in this dungeon, so a rogue is definitely a benefit here.


This walkthrough will guide you through what is, in my opinion, the most efficient route through The Inferno of the Damned. It will require your party have access to: either fireball or firewall, icestorm or cone of cold, flesh to stone, and one cast of Dimension Door. It is possible to do without these things, but they simplify and expedite the quest.

Upon entering the dungeon, it is advised to have resistance to fire on everyone, and cold on the melees. Acid and Lightning are beneficial as well. Any other favorite buffs should be done at this point, and then it is time to move out.

First, head west. Take your first left to a closed door. You will see priests praying to an altar on the other side. Get their attention by simply gathering the whole party by the gate and wait for the prayers to stop. They will stand up and move to attack, opening the door to get you. Move Inside Their Room! You must fight inside their room, and quickly locate the Acolyte. Be sure everyone is standing near him when he dies. The best way to achieve this is to cast flesh to stone on him (though any immobilizing crowd control will work), have everyone huddle around him, then kill him. This will send you to the Inferno side, where you are inside a room with a locked chest, and you will be able to open the door from this side. Leave the chest for now, it requires a key. Travel out and take a left, heading south.

Travel past the first blue portal (If someone missed the Acolyte Express, they can use this portal to join you in Hell), and continue to the far south. There is another blue portal here. Destroy it, then follow the path north and east, until you get to the Torch Room. Light the torches using a fireball or a couple of firewalls, and destroy the summoned flame guardian.

Travel back the way you came, as it is the only way you can go. Once again, pass the portal outside the locked treasure room, this time head north. You will reach an area that drops to a lower level. Go ahead and drop down. These torches are not ready to be extinguished yet, so bypass them and head north. Use the portal to the north to travel back to the blue side.

Head south and light the torches. Defeat the flame guardian then travel back to the Inferno side, the way you just came from.

Travel south to the blue torches. Here you must put out the torches by using cone of cold or icestorm. Once they are out, defeat the cinderspawn (an undead elemental). Then, Head back to the portal to the north.

Now, back on the blue side, travel east. Bypass the red portal and head north. This room contains an Acolyte, so be careful. Once again, use flesh to stone to immobilize the Acolyte, then gather the party around him for the kill. (there is also a rez shrine on this side, if needed.) Once the Acolyte dies, he will, again, pull you through with him into the Inferno. Clear the shrine room, grab your loot, reset buffs and shrine up. Then head out to the south.

Pass the portal, and stay on the Inferno side. Take a left to travel east. Stay left, and travel northeast at the intersection, there is no reason to head central yet. Here you will come to another drop point. Go ahead and drop down. Search, clicky, truesight, whatever, to get the secret door to the north. Head in and break the portal. Ignite the torches here, then head back to the Inferno the way you came. Extinguish the torches once back.

Now, climb up the blocks and travel southeast. When you reach the portal, go ahead and break it to pass through. Now we are in a slightly tricky room, so be careful. Clear out the room, but be very careful not to break the portal again. Once it is clear, have everyone gather to the gate on the west. Now, use range weapons and spells to destroy the portal, where it will not teleport you. This will get the attention of the guys behind the gate. When they come for you, be sure to fight them in the west hall that they come from. Once again, be careful of the Acolyte. Use Flesh to stone, immobilize him, and use him to teleport the group back to the Inferno. Here you will find the key to the locked chest in the beginning. Pick it up and move on. (note: if the person carrying the key dies, it will drop to the floor. Be sure to pick it up if this happens.)

Stay on the Inferno side, travel east and the south. There is a portal at the end of the hall which you must break and travel back to the Blue side. Go northwest to the torch room. Light the torches and travel south. Stay heading south until you reach another room with a rez shrine and an Acolyte. Once again, stone the Acolyte, surround him, use him to teleport to the Inferno.

Now, back in the Inferno, Rebuff and use the rest shrine. If any of your party missed the Acolyte Express transport, travel northeast to the portal to pick them up. Otherwise, or afterward, travel northwest from the shrine room. Grab your loot in the chest, then drop down. Extinguish the blue flames and defeat the cinderspawn, travel north to the central chamber. From here, travel east, to extinguish the last of the blue flames and to defeat the last guardian cinderspawn.

Travel back to the central chamber, and Cinnis the Cinderspawn will climb up from the ground. Defeat him, cold does extra damage and heal spells work nicely. Once he is dead, grab your end chest, but do not recall yet.

You still have the locked chest to go and grab. Use A dimensional door to shortcut back to the beginning. From here, travel west and southwest, to the Inferno Portal. Break it, then travel northeast and go grab your chest. This is where the pieces of the Shield have a chance to drop.

If you do not have Dim Door: from the Inferno (end) travel north and go right (east) at the split. Drop down and continue east. This will take you back to the portal next to where you picked up the key. Break this portal to head back to the Eberron side. From here you can travel back to the center and then west towards the Shield chest via the above directions.

Congrats, you are finished! Head back to the Necropolis and grab your end reward.


End Reward: Standard loot choice